Limbo V
Moderator: mysteriousj
- cantremember
- Lagom Gigantic Lurker of BILF
- Posts: 760
- Joined: Sun Oct 04, 2015 11:50 am
- Location: Az
Re: Limbo V
Was anyone able to snag one of these? I'm always sleeping when he (rarely) posts stuff.
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- committed
- Posts: 455
- Joined: Sun Mar 06, 2011 9:44 pm
- Location: NZ
Re: Limbo V
Oh no, if you make some reference to ILF it will probably jump you a few places in the queue.cantremember wrote:Was anyone able to snag one of these? I'm always sleeping when he (rarely) posts stuff.

Working on another batch so there will be a few more coming.
- oldangelmidnight
- IAMILFFAMOUS
- Posts: 3725
- Joined: Sat Aug 08, 2009 12:17 pm
- Location: Northampton, MA
Re: Limbo V
I ended up getting one second-hand from someone on the C//E Discord. They didn't even add a flipper upcharge!
The pedal is great. The ARP modes are easier to use than Thermae. The envelope modes add a nice dynamic. The basic analog delay sound is good.
There's a curious thing I'm noticing: Engaging the different buckets does more than just change the rhythm of the repeats. The different chips seem to sound different so you can get repeats and oscillation that's more aliased or cleaner depending on how it's set. It's pretty interesting.
I wish the overall delay time was longer, even though that would mean the repeats are dirtier. I love about the Thermae that you can get 10 second repeats that sound like bitcrushed noise.
The pedal is great. The ARP modes are easier to use than Thermae. The envelope modes add a nice dynamic. The basic analog delay sound is good.
There's a curious thing I'm noticing: Engaging the different buckets does more than just change the rhythm of the repeats. The different chips seem to sound different so you can get repeats and oscillation that's more aliased or cleaner depending on how it's set. It's pretty interesting.
I wish the overall delay time was longer, even though that would mean the repeats are dirtier. I love about the Thermae that you can get 10 second repeats that sound like bitcrushed noise.